Thursday, April 10, 2014
Wednesday, April 9, 2014
Android Development For Absolute Beginners
Anybody can start building simple apps for the Android platform, and this book will show you how! Android Apps for Absolute Beginners takes you through the process of getting your first Android applications up and running using plain English and practical examples. It cuts through the fog of jargon and mystery that surrounds Android application development, and gives you simple, step-by-step instructions to get you started.
- Teaches Android application development in language anyone can understand, giving you the best possible start in Android development
- Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss
- Offers clear code descriptions and layout so that you can get your apps running as soon as possible
- Get yourself and your computer set up for Android apps development
- Use the Eclipse programming environment to make your Android development efficient and straightforward
- Follow steps in plain English to build simple apps and get them working immediately
- Style your application so that it appeals to potential users
- Make use of the Android’s touch screen
- Use shortcuts and cheat sheets to create apps the easy way
- Use the basics of Java and XML to move onto more advanced apps
Who this book is for
If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, the world of Android apps development awaits!
Table of Contents
- Preliminary Information: Before We Get Started
- What’s Next? Our Road Ahead
- Setting Up an Open Source Android Development Environment
- An Introduction to Java, XML and How Android Works
- An Overview of the Android Application Framework
- Screen Layout Design: Views, ViewGroups and Layout Types
- User Interface Design: Buttons, Menus, Dialogs and Alerts
- Designing Graphics for Android: 2D Images & Animation
- Adding Interactivity: Handling UI Events
- Understanding Content Providers
- Understanding Intents and Intent Filters
- The Future: 3D, Widgets, Bluetooth, Maps, Search, and More
Tuesday, April 8, 2014
Learning Android, 2nd Edition
Book Description
Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by experts who have taught thismobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Android's basic building blocks to create user interfaces, store data, connect to the network, and more.Throughout the book, you'll build a Twitter-like application, adding new features with each chapter. You'll also create your own toolbox of code patterns to help you program any type of Android application with ease.
Book Details | |
Publisher: | O'Reilly Media |
By: | Marko Gargenta, Masumi Nakamura |
ISBN: | 978-1-44931-923-6 |
Year: | 2014 |
Pages: | 288 |
Language: | English |
File size: | 12.3 MB |
File format: | |
eBook | |
Download: | Learning Android, 2nd Edition |
Labels:
Android eBooks,
Marko Gargenta,
Masumi Nakamura,
O'Reilly
Developing Android Applications with Adobe AIR
Book Description
Put your ActionScript 3 skills to work building mobile apps. This book shows you how to develop native applications for Android-based smartphones and tablets from the ground up, using Adobe AIR. You learn the entire development process hands-on, from coding specific functions to options for getting your app published.
Start by building a sample app with step-by-step instructions, using either Flash Professional or Flash Builder. Then learn how to useActionScript libraries for typical device features, such as the camera and the accelerometer. This book includes ready-to-run example code and a case study that demonstrates how to bring all of the elements together into a full-scale working app.
Start by building a sample app with step-by-step instructions, using either Flash Professional or Flash Builder. Then learn how to useActionScript libraries for typical device features, such as the camera and the accelerometer. This book includes ready-to-run example code and a case study that demonstrates how to bring all of the elements together into a full-scale working app.
Book Details | |
Publisher: | O'Reilly Media |
By: | Veronique Brossier |
ISBN: | 978-1-4493-9482-0 |
Year: | 2011 |
Pages: | 316 |
Language: | English |
File size: | 2.3 MB |
File format: | |
eBook | |
Download: | Developing Android Applications with Adobe AIR |
Wednesday, April 2, 2014
Android Magazine UK - Issue 35, 2014
Android Magazine UK - Issue 35, 2014
Android has taken over the world, leaving millions craving trustworthy, engaging consumer advice: AndroidMagazine is the answer. Designed to get under the skin of the platform and teach users how to unlock its awesome potential, Android Magazine is the ultimate companion to the revolutionary OS. Whether youre a beginner wanting to get up to speed or an advanced user looking for tips, tricks and hacks Android Magazine is the ultimate guide to this cutting-edge mobile technology. Every issue readers can find the hottest reviews of the very latest hardware and in-depth opinion on the massive selection of Android apps and games currently available. Theres also a huge tutorial section sharing expert knowledge on setting up, configuring and getting more from Android technology, along with a dedicated hacking section for anyone who wants to get under the hood of what is now the worlds most popular mobile operating system.
Android Magazine UK - Issue 35, 2014
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